Library of facilitation techniques

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117 results

Methods (117)

Thiagi Group

Blind Square - Rope game

This is an activity that I use in almost every teambuilding session I run--because it delivers results every time. I can take no credit for its invention since it has existed from long before my time, in various forms and with a variety of names (such as Blind Polygon). The activity can be frontloaded to focus on particular issues by changing a few parameters or altering the instructions.
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Thiagi Group

Both Sides

Organizational life is full of paradoxes. It looks as if you always get contradictory advice. For example, one manager suggests that all your training should be on the Web. Another manager extols the virtues of classroom teaching. In a situation like this, it is useless to ask, “Which is better: online learning or instructor-led learning?” The answer is invariably, “It all depends.” In the complex real world, the effectiveness of any strategy depends on the context. For example, training effectiveness depends on the content, objectives, learners, technology, and facilitators. In order for you to come up with the best strategy, you must explore the advantages and disadvantages of conflicting guidelines.

That's what BOTH SIDES helps you to do.

Thiagi Group

Coat of Arms

Coat of Arms exercise provides a way for participants to introduce themselves and their colleagues, particularly for groups who think they already know each other very well. Almost invariably participants discover something about their colleagues of which they previously had no idea. Occasionally this revelation has an immediate and direct application to another participant's current project or challenge. Because this activity forces people to use drawings rather than words, it is particularly useful as a dual-purpose introductory exercise in training sessions that deal with such topics as innovation, creativity, and problem-solving.
Thiagi Group

Data Mining

Here's a game that can be used in a content-heavy training session that relies on reference manuals. It is a combination of a textra game and an interactive storytelling activity.
Thiagi Group

Decisions, Decisions…

When it comes to decision-making, why are some of us more prone to take risks while others are risk-averse? One explanation might be the way the decision and options were presented. 

This exercise, based on Kahneman and Tversky's classic study, illustrates how the framing effect influences our judgement and our ability to make decisions. The participants are divided into two groups. Both groups are presented with the same problem and two alternative programs for solving them. The two programs both have the same consequences but are presented differently. The debriefing discussion examines how the framing of the program impacted the participant's decision.

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Thiagi Group

Distance Makes The Brain Grow Stronger

This interesting exercise replicates research done by Evan Polman of New York University and Kyle Emich of Cornell University on construal level theory. You can find more information about this theory by visiting this page in Psychlopedia: http://www.psych-it.com.au/Psychlopedia/article.asp?id=79 The participants work with two different versions of the same problem. One version describes a problem faced by someone else while the other version identifies the problem confronting the reader. The debriefing suggests that it is easier to come up with creative solutions when people are thinking for someone other than themselves.