Library of facilitation techniques

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1,486 results

Methods (1448)

Hyper Island

90-Minute Prototypes

90-Minute Prototypes is a short and sweet prototyping workshop that challenges teams to build basic clickable app prototypes within 90 minutes. It’s easy to plan and run and demonstrates how rapidly an insight can be turned into a test-ready prototype. Use it to inspire your team to embrace a prototyping mindset.

Gamestorming methods

Brainwriting

Some of the best ideas are compilations from multiple contributors. Brainwriting is a simple way to generate ideas, share them, and subsequently build on them within a group. Access to multiple hands, eyes, and minds can yield the most interesting results.

Gamestorming methods

7Ps Framework

Every meeting deserves a plan. Note that a great plan can’t guarantee a great outcome, but it will help lay down the fundamentals from which you can adapt. Sketch out these fundamentals by using the 7Ps framework.

Gamestorming methods

Context Map

We don’t truly have a good grasp of a situation until we see it in a fuller context. The Context Map is designed to show us the external factors, trends, and forces at work surrounding an organization. Because once we have a systemic view of the external environment we’re in, we are better equipped to respond proactively to that landscape.

Hyper Island

I Love You Honey...

A simple and short group game all about trying to make each other crack a smile. Participants take turns in the middle, trying to convince another participant to smile using only the like “I love you honey, won’t you give me a smile?” The game generates laughter and helps groups build trust and openness through play.

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Thiagi Group

Quick-Change Artists

In these days of constant change, adaptability and resilience are highly desirable personal qualities. This activity enables the participants to tap into their group wisdom and work on their ability to flourish under frequent changes. Participants work individually, with a partner, and in teams to prepare a list of do's and don't-s for increasing their ability to adapt to changes. Eventually, each participant selects a factor that he or she wants to apply immediately.
Gamestorming methods

6-8-5

Part of the reason we end up with under-developed ideas is that we stick with the first good idea we have — rather than taking the time to explore complementary approaches. 6-8-5 is designed to combat this pattern by forcing us to generate lots of ideas in a short period of time. The activity can then be repeated to hone & flesh out a few of the best ideas.

Hyper Island

What are you doing?

This is a simple drama game in which participants take turns asking each other “What are you doing?” and acting out the various responses. Though simple, it engages the imagination and gently challenges participants out of their comfort zone by having them mime a range of different actions.

Wiebke Wetzel

Eisenhower Matrix

The Eisenhower Matrix is a tool to sort tasks by priorities in one of 4 quadrants:

Important and urgent: these need to be done first
Urgent, but not important: delegate these, if you can
Important, but not urgent: block time to work on these tasks later on
neither important nor urgent: do not do them at all (if possible)

Definitions:
urgent = needs to be done now or very soon
important = will help you reach a goal or has impact on your life, your customers, your company