
Virtual scavenger hunt
A fun team-building energiser that encourages groups to recreate the scavenger hunt experience in a fully remote environment!
A fun team-building energiser that encourages groups to recreate the scavenger hunt experience in a fully remote environment!
The purpose of Future Map is to create a shared view of industry trends in the recent past, present, and future. In the workshop, participants map key trends from the past year, the current year, and three years ahead. They then review the map, identify patterns and discuss the relevance of different trends. It is useful for supporting discussion and debate around high-level themes: society, technology, politics, etc.
This exercise is great for building empathy amongst team members, and giving each participant a deeper understanding of their colleagues’ backgrounds (particularly great for international or remote teams). It'll also set a casual atmosphere for the workshop ahead.
Create space in your agenda for a fun online energiser where participants are encouraged to find creative GIF-based responses to your questions.
Dotmocracy is a simple method for group prioritization or decision-making. It is not an activity on its own, but a method to use in processes where prioritization or decision-making is the aim. The method supports a group to quickly see which options are most popular or relevant. The options or ideas are written on post-its and stuck up on a wall for the whole group to see. Each person votes for the options they think are the strongest, and that information is used to inform a decision.
Cover Story is a game about pure imagination. The purpose is to think expansively around an ideal future state for the organization; it’s an exercise in visioning. The object of the game is to suspend all disbelief and envision a future state that is so stellar that it landed your organization on the cover of a well-known magazine
A versatile workshop for personal assessment and action planning, in which participants use the SWOB model (Strengths, Weaknesses, Opportunities and Barriers) to assess themselves, reflect upon key areas for development and create a concise action plan. It includes an interactive component, in which participants work in small groups coaching each other to make their action plans as clear and achievable as possible.
This exercise is preceded by a set of other activities allowing the group to clarify the challenge they want to solve. See how the Four Step Sketch exercise fits into a Design Sprint
The object of Start, Stop, Continue is to examine aspects of a situation or develop next steps. Additionally, it can be a great framework for feedback
A simple and short group game all about trying to make each other crack a smile. Participants take turns being 'kitties' and 'puppies'. The puppies try to make the kitties crack a smile or laugh. The last kitty standing is the winner! An original from The Northern Quarter Agency.