Library of facilitation techniques

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Melissa Ladd

Joy Island

Drawing your own "Joy Island" with named areas for things that bring you joy, and sharing with others.

Suzanne  Whitby

Artefacts from the Future

This creative method invites participants to bring a possible future to life by designing or imagining a tangible object from that world. In the same way that we have historical artefacts from the past, this exercise is all about creating a tangible “artefact from the future.” It’s a way to make abstract scenarios feel real, prompting empathy, engagement, and grounded conversation.

Artefacts from the future can be run in a 2D or 3D approach.

When adopting the 3D approach, this method shifts participants into a making mindset. This engages their analytical thinking as well as intuition, improvisation, and embodied creativity. This helps surface insights that might not emerge through discussion or writing alone.

Suzanne  Whitby

Radical Dreaming

Radical Dreaming invites participants to imagine bold, transformative futures without the usual constraints of feasibility or current limitations. It’s a space to envision what’s truly possible, before practicalities narrow the field. This method centres imagination as a critical part of futures thinking.

Suzanne  Whitby

Signal Scavenger Hunt

This activity invites participants to look for weak signals, which are early signs of change that may shape the future. It helps build awareness of emerging trends, stimulates curiosity and encourages participants to notice what’s happening at the edges of the present.

Creative Commons Methods

Seeds

Seeds begin to shape what emerges during a time of silence and reflection. Seeds are small personal notations, but they hold the potential for deep change. This practice is especially useful after a process of Guided Journaling as a way of identifying what resonated most strongly from the “field of the future.”

Didzis Krogzems

Lord Lord Milord

Lord and Villagers is a lively outdoor game blending physical activity with playful deception, rooted in the tradition of role-playing games that test agility and strategy. Inspired by classic children’s games like "What’s the Time, Mr. Wolf?