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Gamestorming methods

NUF Test

As a group is developing ideas in a brainstorming session, it may be useful to do a quick “reality check” on proposed ideas. In the NUF Test, participants rate an idea on three criteria: to what degree is it New, Useful, and Feasible?

Hyper Island

Critical Thinking Mindset

A critical thinking mindset supports people to reflect by using critical thinking questions when they discover and discuss new information. Critical thinking involves the evaluation of sources such as data, facts, media, stories, observable phenomenon, and research findings. Good critical thinkers can draw reasonable conclusions from a set of information and discriminate between useful and less useful details to solve a problem or to make a decision. Critical thinking skills are key to making better, and well-informed decisions.

Thiagi Group

Back to Back

This is an energetic improv game that can be used anytime during a training session. My favourite time to use it is at the end of a session for debriefing. Participants pair up and stand back-to-back. The facilitator asks a question. The participants turn around and face each other and take turns sharing their responses.
Hyper Island

I Like | I Wish | I Wonder

Teams need to explore, test and try new things to innovate. Early efforts will be improved and progress when feedback is given and received. Feedback is a key part of any project development and crucial to the iterative process.

It's important to have a learning/growth mindset to see new possibilities and a framework in place to provide boundaries and a safe container for both the receiver and the giver of the feedback at hand.

A process such as I Like, I Wish, I Wonder can support teams (big and small) to collect feedback quickly. Can be run online or face-to-face. A Miro template is attached below.

Thiagi Group

Little Known Facts - I

People enjoy learning little-known facts (LKFs) about each other. (E.g. I have a twin brother / I always need to know which direction North is / etc.). They also enjoy revealing such facts to total strangers--perhaps because it makes them feel like celebrities. Participants guess LKFs about other people by asking Yes/No questions.
Thiagi Group

Name That Tune

In his book, You Are Not So Smart, David McRaney describes an experiment by Elizabeth Newton that explains the illusion of transparency. This happens during the communication process when others are not privy to same information as we are. While we may think all of our thoughts and feelings are visible to others, we often overestimate the actual transfer of information. The participants pair up and one partner taps out a familiar song with fingertips. The finger-tapping partner predicts the listener will be able to guess the tune. These partners are surprised to discover that while the tune is obvious to them, their listening partner is unable to guess it.