Image-ination
Attività di brainstorming che utilizza le immagini come stimolo al pensiero. Prevede una buona capacità di astrazione da parte dei partecipanti e la disponibilità a mettersi in gioco.
Attività di brainstorming che utilizza le immagini come stimolo al pensiero. Prevede una buona capacità di astrazione da parte dei partecipanti e la disponibilità a mettersi in gioco.
Instead of talking about values that are underlying of the organizations' employees are encouraged to show these values as pictures from magazines. This way it is easier to show, tell and understand perceptions.
The exercise allows teams to examine multiple aspects of an event or project in order to form original ideas on how it can be enhanced in the future. Break free from the barriers of boring retrospective analysis strategies to discover how you can make your next project, meeting, conference a success.
Show and Tell taps into the power of metaphors to reveal players’ underlying assumptions and associations around a topic
The aim of the game is to get a deeper understanding of stakeholders’ perspectives on anything—a new project, an organizational restructuring, a shift in the company’s vision or team dynamic.
The goal of this game is to map out the motivations and interactions among actors in a system. The actors, in this case, may be as small-scale as individuals who need to work together to accomplish a task, or as large-scale as organizations brought together for a long-term purpose. A give-and-take matrix is a useful diagnostic tool, and helps players explore how value flows through the group.
In the Understanding Chain game, a group shifts from a content focus to an audience focus, and draws out a meaningful, linear structure for communication.
Cover Story is a game about pure imagination. The purpose is to think expansively around an ideal future state for the organization; it’s an exercise in visioning. The object of the game is to suspend all disbelief and envision a future state that is so stellar that it landed your organization on the cover of a well-known magazine
I Notice, I Wonder, It Reminds Me of... is a structure and practice for honing observational skills and practicing active listening and appreciative inquiry. It's a thinking routine that can encourage deeper observations and connections. Participants are encouraged to develop curiosity and engage with their environment.
The object of this game is to develop an understanding of motivations and decisions.
The Force Field Analysis game is a time-tested way to evaluate the forces that affect change which can ultimately affect our organizations. Making a deliberate effort to see the system surrounding change can help us steer the change in the direction we want it to move.
Speedboat is a short and sweet way to identify what your employees or clients don’t like about your product/service or what’s standing in the way of a desired goal.