Group Works
Use the Group Works cards to design/debrief your facilitated session and/or live in the moment to deal with challenges that emerge.
Use the Group Works cards to design/debrief your facilitated session and/or live in the moment to deal with challenges that emerge.
create a positive communication at workplace
Time: 5-10 minutes
(15-30 minutes) Write down 10 true statements about your creativity in your Creativity Notebook. These can be anything: ‘I feel the most creative when I’m dancing.’ ‘My desk needs to be messy/tidy for me to feel like I can be creative.’
EXTRA CREDIT: If you get even the slightest whiff of an 'aha!' moment, add a second layer sentence to your Noticing Wall (the back page of your Creativity Notebook). Noticing Wall Statements look like anything from, 'Huh, I never thought of it that way!' to 'Wow, I guess I really do need a messy desk to feel creative; I wonder why.'
10 seconds for the group to form a group 'snapshot' tableau
Bei „Whiskey Mixer“ ist Schnelligkeit gefragt! Wer zögert oder Fehler macht, muss zur Strafe laufen. Versprecher sind ausdrücklich erwünscht und sorgen für eine Menge Heiterkeit.
This exercise shifts a familiar question, what did you achieve, into a different one, what did you get to express, and asks participants to notice the difference. Rooted in the Expressing Full Potential pathway of the Map of Meaning framework, it moves away from the pressure of "unlocking" or "achieving" potential toward the quieter, more sustainable experience of expressing something that was already there. Ideal for individual coaching, leadership development, and onboarding, wherever a team or person needs a reset away from achievement-only thinking.
Robo Word Finder sits your team around a giant letter board where little robots walk the tiles, hunting hidden words together. Everyone draws from a single shared pool of letter picks, so nobody can sweep the board alone — someone spots a word, someone walks it, and the team decides together whether it's worth the picks. Quick to teach and easy to drop in, it's a short, collaborative break for a remote team, with boards in nine languages.
Sync Squad is a cooperative puzzle that only rewards a group that talks. Each player drives one colour-coded robot through a shared chamber, and the exit opens only when every robot stands on its matching goal at the same moment. The catch: each hazard is keyed to a colour, and the thing that's lethal to your teammate is completely harmless to you — so you can never just play your own robot.
Holloway is a cooperative maze that only opens for a team that talks. Your group steps into a shifting labyrinth to find glowing sigils, none of which will lift for a single pair of hands — so you split up, call to each other across the walls, and describe what you see. Roughly once a minute the house rearranges itself, wiping the map in your head, and the only way anyone leaves is together.