Problem tree
A problem tree is a tool to clarify the hierarchy of problems addressed by the team within a design project; it represents high level problems or related sublevel problems.
A problem tree is a tool to clarify the hierarchy of problems addressed by the team within a design project; it represents high level problems or related sublevel problems.
MoSCoW is a method that allows the team to prioritize the different features that they will work on. Features are then categorized into “Must have”, “Should have”, “Could have”, or “Would like but won‘t get”.
To be used at the beginning of a timeslot (for example during Sprint planning) and when planning is needed.
‘Who, What, Where, When, Why and How’ is a method used to obtain a thorough understanding of a problem.
Backcasting is a method for planning the actions necessary to reach desired future goals. This method is often applied in a workshop format with stakeholders participating.
To be used when a future goal (even if it is vague) has been identified.
You have a wealth of brilliant ideas, and it can be a challenge to select which to take forward to develop further.
This game will help you decide on, and select winning ideas.