Timescapes in Threes
This is a great activity to show the power of "now" which we usually underestimate.
This is a great activity to show the power of "now" which we usually underestimate.
I dread the moment when people ask me, “What do you do?” I don't know how to explain that I am a performance technologist, or an instructional designer, or a facilitator. So I cheat by saying that I am a trainer.
Here's an activity that helps you become more fluent in explaining what you do for a living.
One of the most important concepts in the workplace is trust. It affects performance, informal and formal relations, atmosphere of the workplace etc. With this activitiy you cn discover what one thinks about trust.
This simulation game consists of six rounds of activity, each involving a different participant. A mini debriefing discussion is undertaken immediately after each round to identify the emotional impact of the type of goal statement used during the round and to relate the experience with workplace events. The final activity requires participants to apply their insights to the specification of work-related performance goals.
n a reflective teamwork activity (RTA), the process and the content merge with each other. Participants work through an activity and use the outcomes to evaluate the process they used. Here's an RTA that explores challenges associated with losing and gaining team members in the midst of a project.
This textra game incorporates these important facts:
It is easier to compare two different items at a time than to compare a larger number of items.
When we compare two items, we understand them at a deeper level.
If I give you a dollar and you give me a dollar, we both end up where we began. But if I give you an idea and you give me an idea, we end up with two ideas each, benefiting from a 100 percent return on our investment.
In One Will Get You Ten, we leverage this principle so that you and all other participants receive a 1000 percent return on your investment on ideas.
You already know a lot about factors that increase and decrease people's trustworthiness. This is because ever since you were a baby, you have learned through experience who to trust and who to distrust. This activity asks you to think about six people and decide why you trust or distrust them.
A great get-to-know activity that dives a bit deeper than regular name repeating games.
Here's memorable closing activity based on the framegame Best Answers..