Problem Definition
A problem solving technique to define a problem, challenge or opportunity and to generate ideas.
A problem solving technique to define a problem, challenge or opportunity and to generate ideas.
In this short and very physical energizer, the group shakes out their bodies one limb at a time. Starting with eight shakes of the right arm, then eight shakes of the left, eight shakes of the right leg, then eight shakes of the left. It continues with a round of four shakes of each limb, then two, then one, ending in a big cheer. A good energizer when time is limited and the main aim is to get people moving.
DADs make it easy for a group or community to discover practices and behaviors that enable some individuals (without access to special resources and facing the same constraints) to find better solutions than their peers to common problems. These are called positive deviant (PD) behaviors and practices. DADs make it possible for people in the group, unit, or community to discover by themselves these PD practices.
DADs also create favorable conditions for stimulating participants’ creativity in spaces where they can feel safe to invent new and more effective practices. Resistance to change evaporates as participants are unleashed to choose freely which practices they will adopt or try and which problems they will tackle. DADs make it possible to achieve frontline ownership of solutions.
Ask people to place themselves on an imaginary map laid out in the room representing the country according to where they grew up. Ask them to share one internal value they got from that place, and why is that important for them. Encourage people to share a short story if they want
Campfire leverages our natural storytelling tendencies by giving players a format and a space in which to share work stories—of trial and error, failure and success, competition, diplomacy, and teamwork. Campfire is useful not only because it acts as an informal training game, but also because it reveals commonalities in employee perception and experience.
The activity serves as a brief energiser during a workshop, and helps to get creativity flowing. At the end of this method, each team member will be a little more familiar with each other.
A classic improv game designed to encourage creative thinking, develop improvisation skills, and energize a group - great to break the ice and generate laughter with minimal set-up!
This is an exercise to use when the group gets stuck in details and struggles to see the big picture. Also good for defining a vision.
A process for understanding a complex problem situation
Encourage creative thinking, expressive drawing and teamwork with this simple but effective energiser activity.
This is a simple drama game in which participants take turns asking each other “What are you doing?” and acting out the various responses. Though simple, it engages the imagination and gently challenges participants out of their comfort zone by having them mime a range of different actions.
Touch Blue is a classic energiser that is quick and easy fun for remote teams too! Challenge participants to find objects on their desk that match the attributes you select and have fun doing so!