Gamestorming methods

Fishbowl

by . Last edit was about 2 months ago
45 - 60 10 - 20

The Fishbowl game is an effective way to activate attention—to prime our natural listening and observing skills so that a more substantive conversation can take place.

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Additional info

Goal

To practice active listening and engage in meaningful conversations

Attachments

You will be able to upload attachments once after you create the method.

Materials

  • Handout for each person
  • Pens
  • Flipchart with the generated questions

Instructions

Preparation

  1. Before the meeting, think of a topic that could be served by a group discussion and write down questions associated with it.
  2. Find a room with a good amount of open space and clear out anything other than chairs.
  3. Create a handout (see 'Attachments')
  4. Arrange the chairs in two concentric circles in the room, (see 'Attachments'). The inner circle seats the players engaged in conversation; the outer circle seats the players acting as observers.

Flow

  1. Introduce the game and assign “observer” or “player” status to each person. Give everyone a pen and a handout (but mention that the handout is used only in the observer role). Ask the participants to sit in the circle relative to their assigned role.
  2. Announce the topic of the game and ask the players to take 15 minutes to have a discussion around it. Use the questions you generated before the meeting to start the conversation and keep it moving. Make sure the players know that their responsibility is simply to converse in the circle. Make sure the observers know that their role is to pay close attention and to write on the handouts all discussion points and evidence that come out of the conversation.
  3. When 15 minutes are up, ask the group to switch seats and switch roles. Then start another 15-minute discussion on the same topic or a different one.
  4. After both conversations have completed, ask for volunteers to share the information they gathered and ask them to describe their experiences on the inner versus outer circle.


Note: Talk to the group about their experience of being silent and paying attention. What was difficult about it? What was easy? How did it affect their perception of the topic and the other players? Use the Fishbowl exercise as a segue to a heightened give-and-take between stakeholders.

Background

The Fishbowl game is based on ideas from the Facilitator’s Guide to Participatory Decision-Making, by Sam Kaner et al.

Source: Gamestorming

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