Hitchhiker (Emotional Car Pool)
As people are picked up by the driver their emotional state 'infects' the rest of the group.

Goal
experience different emotions
consider impact of emotions on others, creating group culture
Instructions
Use 4 chairs to build the interior of a car. One player starts driving the car, and another player becomes a hitchhiker, hiking a ride. The hitch hiker character has a particular character tick or particular emotion, which the driver takes over.
Other hitch hikers join in, each with their own characteristics or emotions, taken over by the driver and the passengers in the car as the hiker joins. When the car is full, one of the players leaves the car to make room for the new guest.
Notes
Don`t forget to justify leaving the car.
Variation
People are in an office car pool
Background
Author
I help teams connect, collaborate, and perform at their best in both virtual and in-person environments. As an executive and leadership coach, I design highly engaging experiences where people can think together, navigate challenges, and strengthen the way they work. With a background in leadership coaching, facilitation, and applied improvisation, I create interactive retreats, conferences, and networking events that energize participants and create lasting impact. My work creates the conditions for psychological safety, honest communication, and deep collaboration, allowing teams to build trust, navigate challenges, and achieve meaningful results together. I am deeply committed to mission-driven organizations. As a board member of the International Applied Improvisation Network, I partner with nonprofit and social justice leaders to help their teams thrive in fast-changing environments.
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