IAF Methods

Punctuality Poker

by .  Last edit was 2 years ago
15 +11 - 25 

A light way to encourage punctuality in any group event or meeting in which there are breaks

18

Goal

To motivate participants to return on time from breaks

Materials

    Instructions

    Before

    Setting: deck (or two) of cards, list of poker rules

    Time needed: 15 minutes distributed throughout the day

    During

    Each person that returns from a break at the agreed upon time (be VERY specific!) earns a card. At the end of the day, the person with the best poker hand (or top three) wins a prize. Make the prize something desirable, otherwise this trick will not work the next time!
    Players can swap cards to try to get the best hand, but they cannot end up with more cards then they earned (no gifting of cards!).

    After

    Usual or Expected Outcomes: Better punctuality after breaks

    Comments (1) (3.5 avg / 2 ratings)

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    • Could be fun, but also seems manipulative. Would require a playful group who trusts the facilitator.

      4 years ago