Flip It!

Often, a change in a problem or situation comes simply from a change in our perspectives. Flip It! is a quick game designed to show players that perspectives are made, not born.

Duration: 30m - 60m
Participants: 5 - 20
Difficulty:  Low

Goal

To foster perspective change

Materials

    Instructions

    Preparation

    Before the meeting, hang four to eight sheets of flip-chart paper on a wall (as shown in Attachments), and on any sheet in the top row, write the name of the game.

    On the bottom-left sheet write the word “FEAR”. If you’d like, spend time drawing a representation of fear on the sheets beforehand or cut out an image from a magazine that embodies it.

    Flow

    1. Tell the group that Flip It is about the future—of their department, their organization, their product/service, whatever topic you have agreed on beforehand.
    2. Ask the players to quietly spend 5–10 minutes writing concerns, issues, and fears about the topic on sticky notes. Remind them to be honest about their fears because this game gives them an opportunity to reframe their fears.
    3. Collect and post the sticky notes on the FEAR sheets, which are all the sheets along the bottom row. Discuss the content with the group and ask for volunteers to elaborate on their contributions.
    4. On the top-left sheet write the word “HOPE”. Ask the players to survey the content in the FEAR row and try to “flip” the perspectives by reframing in terms of hope.Give them 10–15 minutes to generate sticky notes that respond to the fears.
    5. With the group, collect and post the second set of sticky notes on the HOPE sheets along the top row.
    6. Discuss the content with the group and ask for volunteers to elaborate on their contributions. Ask the players to dot vote next to the hopes they can take practical action on. With the group, observe the hopes that won the most votes.
    7. Write the word “TRACTION” on another sheet of flip-chart paper. Rewrite (or remove and restick) the hopes that won the most votes on the TRACTION sheet. Ask the players to brainstorm aloud any actionable items related to each hope. Write them down and discuss.


    Note:

    • Because Flip It starts with FEARS, as the meeting leader you’ll need to reassure folks early on that they’re not going to wallow in their fears. They just need to spend sometime generating fears in order to gather information and get the game moving.
    • If you’re working with a larger group or if the group generates an abundant amount of sticky notes, use the sorting and clustering technique and generate representative categories for each cluster. Then ask the group to vote on those categories and use them during the TRACTION activity.

    Attachments

    • Flip it cover.PNG
    • flip it.PNG

    Background

    The source of the Flip It game is unknown.

    Source: Gamestorming

    Author

    Gamestorming is a set of co-creation tools used by innovators around the world. Think back to the last time you played a game. What was the game? Why did you choose to play? Was it a simple game like tic-tac-toe, or something more complex, like Monopoly, Scrabble or Chess? Or maybe it was a game of basketball? Did you play with friends? With family? Try to recapture the feeling you had as you played the game. How did it feel? Would you like to have more of that feeling at work? Games come naturally to human beings. Playing a game is a way of exploring the world, a form of structured play, a natural learning activity that’s deeply tied to growth. Games can be fun and entertaining, but games can have practical benefits too. These games are designed to help you get more innovative, creative results in your work. We’ll show you not only how to play them but how to design them so they fit your own specific work goals.

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