{"version":"1.0","type":"rich","title":"Learning Matrix","provider_name":"SessionLab","provider_url":"https://www.sessionlab.com","height":168,"width":360,"html":"\u003cblockquote class=\"sessionlab-method blockquote\" data-lang=\"en\" data-method-id=\"c6BPkM\"\u003e\u003cp\u003e\u003cstrong\u003e\u003ca href=\"https://www.sessionlab.com/methods/learning-matrix\"\u003eLearning Matrix\u003c/a\u003e\u003c/strong\u003e\u0026nbsp;\n\u003cem\u003e#gamestorming\u003c/em\u003e\u0026nbsp;\n\u003cem\u003e#agile\u003c/em\u003e\u0026nbsp;\n\u003cem\u003e#retrospective\u003c/em\u003e\u0026nbsp;\n\u003c/p\u003eIteration retrospective activities are tricky; it is often difficult to think of practical improvements, and reflecting on negative aspects of the project can leave your team feeling upset and unmotivated. A great way to prevent these from occurring is to play a game that focuses on the positives while also pointing out aspects that need to be changed. As described in Diana Larsen and Esther Derby’s \u003ca rel=\"noopener noreferrer\" href=\"http://www.amazon.com/Agile-Retrospectives-Making-Teams-Great/dp/0977616649\"\u003e\u003cem\u003eAgile Retrospectives\u003c/em\u003e\u003c/a\u003e, \u003cem\u003eLearning Matrix\u003c/em\u003e does just this.\u003c/blockquote\u003e\n\u003cscript async src=\"https://app.sessionlab.com/assets/widgets.js\" type=\"text/javascript\"\u003e\u003c/script\u003e\n"}