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Getting to know YOUR ROLE

🔍 Embracing Self-Discovery: The "Getting to Know Your Role" Icebreaker

This is a uniquely designed icebreaker activity that serves as a powerful catalyst for self-reflection and team communication. This resource, set against the backdrop of the BIG PICTURE Board, is tailored to deepen the understanding of individual roles within an organisation. It's not just about breaking the ice; it’s an exploration into how each team member perceives their contribution and how they interact with the broader business landscape. By engaging in this activity, participants embark on a journey to uncover the value they add and the dynamics of their workplace relationships.

This icebreaker leverages the BIG PICTURE Board to visually map these insights, making abstract concepts tangible. The Board's design, encompassing various aspects of a business, provides a structured yet flexible platform for this exploration. Participants use the board to position themselves within the organisation, leading to revelations about alignment with team goals, potential areas of misalignment, and opportunities for growth. The simplicity of the BIG PICTURE approach amplifies the effectiveness of the "Getting to Know Your Role" activity, making it an essential tool in any facilitator's repertoire.

Dropping 'Getting to Know Your Role' in your workshop planning offers a structured yet flexible approach to session design, enabling facilitators to create more engaging, introspective, and impactful experiences that deepen team understanding and cohesion.

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Gamestorming methods

Give and Take Matrix

The goal of this game is to map out the motivations and interactions among actors in a system. The actors, in this case, may be as small-scale as individuals who need to work together to accomplish a task, or as large-scale as organizations brought together for a long-term purpose. A give-and-take matrix is a useful diagnostic tool, and helps players explore how value flows through the group.

Gamestorming methods

Help Me Understand

Help Me Understand is based on the underlying (and accurate) assumption is that employees come to meetings with widely different questions around a topic or a change. It also allows the players to discover overlaps with other players’ questions and to notice the frequency with which those questions occur—something they may not have known prior to the meeting.

Human Knot

A physical-participation disentanglement puzzle that helps a group learn how to work together (self-organize) and can be used to illustrate the difference between self-organization and command-control management or simply as a get-to-know-you icebreaker. Standing in a circle, group members reach across to connect hands with different people. The group then tries to unravel the “human knot” by unthreading their bodies without letting go of each other people’s hands.

As a management-awareness game to illustrate required change in behavior and leadership on a management level (e.g., illustrate the change from ‘task-oriented’ management towards ‘goal/value-oriented’ management).

Gamestorming methods

Imagie-ination

Images have the ability to spark insights and to create new associations and possible connections. That is why pictures help generate new ideas, which is exactly the point of this exercise.