SessionLabFacilitation Techniques and Workshop Activities | Library | SessionLab

Library of facilitation techniques

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Thiagi Group

Postcard to a Friend

Here's a closer that encourages participants to recall what happened in the session and to come up with second thoughts about how they could have benefited more. It also creates useful materials for an interesting icebreaker.

Hyper Island

User Day-parting

This exercise supports a user-centred approach to product and service innovation. Teams create an imaginary user (a persona), map out an average day in his or her life, and identify the challenges that he or she experiences. Teams then use this to brainstorm new products or services that could help with those challenges. Finally, sketches or prototypes of the best ideas are quickly developed presented back to for feedback.

Gamestorming methods

NUF Test

As a group is developing ideas in a brainstorming session, it may be useful to do a quick “reality check” on proposed ideas. In the NUF Test, participants rate an idea on three criteria: to what degree is it New, Useful, and Feasible?

Gamestorming methods

Code of Conduct

This game has been designed to help set the right culture in a group of people and help build mutual trust. It will empower all participants to act upon the results of this game.

Tobias Weghorn

The strengths I see in you: team appreciation

Facilitate a team conversation about personal strengths:

  • Ask participants to pick from a set of strength card, e.g. one strength each for everyone in the group (or more for small groups)

  • People take turns to “give” a strength to another team member, share how/when they have seen the strength in the other person and say thank you

  • Everyone will end up with a set of strengths provided by other team members and feel belonging and appreciation

Thiagi Group

Name That Tune

In his book, You Are Not So Smart, David McRaney describes an experiment by Elizabeth Newton that explains the illusion of transparency. This happens during the communication process when others are not privy to same information as we are. While we may think all of our thoughts and feelings are visible to others, we often overestimate the actual transfer of information. The participants pair up and one partner taps out a familiar song with fingertips. The finger-tapping partner predicts the listener will be able to guess the tune. These partners are surprised to discover that while the tune is obvious to them, their listening partner is unable to guess it.