Postcard to a Friend
Here's a closer that encourages participants to recall what happened in the session and to come up with second thoughts about how they could have benefited more. It also creates useful materials for an interesting icebreaker.
Here's a closer that encourages participants to recall what happened in the session and to come up with second thoughts about how they could have benefited more. It also creates useful materials for an interesting icebreaker.
This activity could work between sessions as an energiser or an icebreaker. It builds on participants' memory and communication.
This exercise supports a user-centred approach to product and service innovation. Teams create an imaginary user (a persona), map out an average day in his or her life, and identify the challenges that he or she experiences. Teams then use this to brainstorm new products or services that could help with those challenges. Finally, sketches or prototypes of the best ideas are quickly developed presented back to for feedback.
Quick, easy and democratic way to visually prioritize choices/ideas
As a group is developing ideas in a brainstorming session, it may be useful to do a quick “reality check” on proposed ideas. In the NUF Test, participants rate an idea on three criteria: to what degree is it New, Useful, and Feasible?
This game has been designed to help set the right culture in a group of people and help build mutual trust. It will empower all participants to act upon the results of this game.
A polling process for any workshop where a decision between several alternatives is hard to reach
Facilitate a team conversation about personal strengths:
Ask participants to pick from a set of strength card, e.g. one strength each for everyone in the group (or more for small groups)
People take turns to “give” a strength to another team member, share how/when they have seen the strength in the other person and say thank you
Everyone will end up with a set of strengths provided by other team members and feel belonging and appreciation
Using the chat in zoom, participants share ideas / challenges and then additions / solutions.
Easy and fun ways to review content or atmosphere at the end or in between group activity, in 2 minutes.
We live in fast changing world and we need to think and react quickly and decisively. This gamification tool encourages people to think rapidly and creatively. Remove the mental barriers that prevent people from overthinking and blocking in branstormings.