Two Lies and a Truth
This is a well-known and simple ice-breaker, designed to get to know the other members of your team well, as well as practicing your own poker face!
This is a well-known and simple ice-breaker, designed to get to know the other members of your team well, as well as practicing your own poker face!
This is a simple method to prioritize actions as part of an action planning workshop, after a list of actions has been generated.
Creative, fun, energizing exercise.
This fast and physical group gets participants moving and working together in a way that generates energy and promotes collaboration. One at a time, members of the group become parts of the “machine”, each one making a distinct physical motion and a sound, until the whole group is working together in motion, as one human machine.
Here's an interesting game that produces humorous results. Hidden behind the humor, however, is subtle provocation that forces participants to think deeply to justify some of the basic principles and assumptions related to the training topic.
Participants write “Why?” questions related to the training topic. Then each participant writes a response to someone else's “Why?” questions. The questions and answers get mixed up, producing incongruous results.
The goal of this game is to map out the motivations and interactions among actors in a system. The actors, in this case, may be as small-scale as individuals who need to work together to accomplish a task, or as large-scale as organizations brought together for a long-term purpose. A give-and-take matrix is a useful diagnostic tool, and helps players explore how value flows through the group.
Things can get tough sometimes, it will happen, we are human. Life is full of contrast, good/bad, light/dark, happy/sad, with/without - so we need some processes/tools/methods for facilitating ourselves to a better place. Also, when things are on the up & up, it’s still useful to curate your own toolbox to build up yourself and to support others.
A persuasive activity where participants "give" each other terrible presents.
Name Juggling is another variation of a try-to-learn-everyone's-name but the game guarantees high energy level as well as some strategic thinking.
By specifying only the minimum number of simple rules, the Min Specs that must ABSOLUTELY be respected, you can unleash a group to innovate freely. Respecting the Min Specs will ensure that innovations will be both purposeful and responsible.
Like the Ten Commandments, Min Specs are enabling constraints: they detail only must dos and must not dos. You will eliminate the clutter of non-essential rules, the Max Specs that get in the way of innovation. Often two to five Min Specs are sufficient to boost performance by adding more freedom AND more responsibility to the group’s understanding of what it must do to make progress. Out of their experience in the field, participants shape and adapt Min Specs together, working as one. Following the rules makes it possible for the group to go wild!
This step-by-step method is intended to facilitate the co-creation of actual measures and steps towards change within a team or an organisation. All participants are involved and develop all the ideas together. You have idea owners but the content is created through a process where everyone is involved in all ideas.
The purpose of this simple exercise is to demonstrate three key principles useful for creativity and idea generation: quantity is a condition for quality; building on the ideas of others; the ideas we come up with are usually all the same. The format is simple, with small groups standing and drawing apples. At the end of the exercise, the whole group reflects and draws out learnings and reflections.