Sit - Stand - Disappear
As a virtual game in Zoom, have people narrow their screen so they only see 3 people in a row. Each person will simultaneously try to have one person sitting, one standing , and one out of the frame in their row.
As a virtual game in Zoom, have people narrow their screen so they only see 3 people in a row. Each person will simultaneously try to have one person sitting, one standing , and one out of the frame in their row.
This session is for members of a team to learn from their experiences on a project, to support each other to improve, and to bring closure to the team. They start by drawing out the high and low points of the project, and use these to move into a discussion about what they have learned. They define some actions that they are going to take into future projects, and support each other by giving feedback to improve their practice.
The premise of this game, therefore, is to disclose and discover unknown information that can impact organizational and group success in any area of the company—management, planning, team performance, and so forth.
This textra game incorporates these important facts:
It is easier to compare two different items at a time than to compare a larger number of items.
When we compare two items, we understand them at a deeper level.
You can enable participants to find novel approaches to challenges by immersing themselves in the activities of the people with local experience—often their colleagues on the front line or anyone who uses their product or service. You open the door to change and innovation by helping participants explore what people actually do and feel in creating, delivering, or using their offering. Their observations and experience can spur rapid performance improvements and expedite prototype development. The combined observations may make it easy to spot important patterns.
Trust Walk is a great activity for workshop openings, especially if the workshop aims to build trust and understanding between participants. It challenges the participants to give up control over a situation and put their "fate" into other's hands.
People compare something (e.g. themselves, their company, their team) to an object.
Team energiser for a virtual classroom or web conference meeting
This simple group game is played in a circle. Participants repeatedly choose one other person to look at, hoping that person won’t be looking back at them. Whenever eye contact is made between two participants, both must shout wildly and lunge backward. They are then eliminated. The game generates laugher and boosts energy in a group.
The exercise allows teams to examine multiple aspects of an event or project in order to form original ideas on how it can be enhanced in the future. Break free from the barriers of boring retrospective analysis strategies to discover how you can make your next project, meeting, conference a success.