Appreciations
This activity helps participants value each other, by focusing on the tiniest actions of kindness. Could be used at the end of a session or workshop.
This activity helps participants value each other, by focusing on the tiniest actions of kindness. Could be used at the end of a session or workshop.
A simple but effective closing activity that could lead to identify the learning point or outcomes for participants and measure the change in their behavior, mindset or opinion regarding the subject.
A simple reflection exercises where team members recall as many concepts or phrases relating to a workshop or training as possible for each letter of the alphabet.
This technique helps to create a historical timeline for your organization with the collective work of your group members.
This activity can be a stand alone workshop or part of a planning workshop.
The Starfish can be used wherever you want to get an overview over how people perceive the status quo. It can be used as a gather data exercise in retrospectives or as feedback tool after events.
This is a structured discussion activity for exploring a topic by answering questions in three different set-ups: individually, in pairs and in teams.
The main purpose of this activity is to remind and reflect on what group members or participants have been through and to create a collective experience and shared story. Every individual will gain a shared idea of what the group has been through together. Use this exercise at the end of a project or program as a way to reinforce learnings, celebrate highlights and create closure.
Here's memorable closing activity based on the framegame Best Answers..
Textra Games combine the effective organization of well-written documents with the motivational impact of training games. Participants read a handout, booklet, reprint, or a chapter in a book and play a game that uses peer pressure and peer support to encourage the recall and transfer of what they read.
Here is a fast-paced textra game for reviewing training content from product-knowledge booklets or technical reference manuals.
This is a modification of an interactive lecture activity that is transformed into a textra game. This activity can be inserted after participants finish reading a handout. It involves a poster preparation contest that taps into the listeners' linguistic and visual intelligences.
The use of lectures for training adults has several advantages and several disadvantages. So does the use of training games. What if we combine these two approaches in a complementary fashion? That is the idea behind interactive lectures.
Interactive lectures involve participants in the learning process while providing complete control to the instructor. These activities enable a quick and easy conversion of a passive presentation into an interactive experience. Different types of interactive lectures incorporate built-in quizzes, interspersed tasks, teamwork interludes, and participant control of the presentation.
One effective approach to adding interactivity to lectures involves requiring participants to review what they heard and summarize the key points. This approach reinforces learning and improves recall.
Missing Sentence provides an intriguing twist to an interactive lecture that is based on the review-and-summary strategy.
Games of pure chance discourage smarter players from mastering new skills and knowledge. Games of pure skill discourage weaker players from trying hard once they fall behind. An effective training game strikes a balance between chance and skill. That's exactly what Review Roulette does.